For the last 600 years Falskaar has been inhabited by the Nords, though most of its history from before then is unknown. For the first time since the party's arrival in Falskaar almost 600 years ago, a portal activates deep within the ruins of Mzubthand, and the player steps through, arriving in Falskaar. They are denoted 'The Traveler', based on an old prophecy. An entirely new land independent of Tamriel, roughly the size of 2-3 Skyrim holds. 20-30+ hours of gameplay and 26 quests.![Falskaar]()
For the last 600 years Falskaar has been inhabited by the Nords, though most of its history from before then is unknown. For the first time since the party's arrival in Falskaar almost 600 years ago, a portal activates deep within the ruins of Mzubthand, and the player steps through, arriving in Falskaar. They are denoted 'The Traveler', based on an old prophecy. An entirely new land independent of Tamriel, roughly the size of 2-3 Skyrim holds. 20-30+ hours of gameplay and 26 quests.

For the last 600 years Falskaar has been inhabited by the Nords, though most of its history from before then is unknown. For the first time since the party's arrival in Falskaar almost 600 years ago, a portal activates deep within the ruins of Mzubthand, and the player steps through, arriving in Falskaar. They are denoted 'The Traveler', based on an old prophecy. An entirely new land independent of Tamriel, roughly the size of 2-3 Skyrim holds. 20-30+ hours of gameplay and 26 quests.